

You have 5-6 unique types of actions available in every turn, and it's up to you to make the most efficient string of actions as you build up your network. Simple but deep - Very different game, but it bears some resemblance to #Clans of Caledonia. I'll be reading through the rulebook myself at some point!
#Brass birmingham 3 player rules full
Trent taught me the rules and while I got 80-90% of the rules down after several turns, I often found myself tripping over 1-2 rules mostly because I'm the type of person who likes to learn and teach games with as much thematic reasoning behind them, so not having a full knowledge of that made it harder.

Surprisingly easy to follow - It's definitely on the heavier end, but it also doesn't have as much rules overhead or little exceptions to memorize like other games in the same "weight". Cuddington (a husband-wife creative duo) is the mastermind behind the artwork for this game plus many other amazing looking games out there (e.g. Roxley has been absolutely killing it in their marketing and presentation of their games and they're one of the publishers out there who are definitely on my "watch list". the player pieces show great design sensibilities. The cover is one of the best I've seen and the color choices and the way they contrasted the background illustration vs. In particular, the art direction and overall design is fantastic. And at least at first glance, it's absolutely well done. Perfect - Keep in mind that this is the Deluxe Edition, which features thicker cardboard, the Iron Clay poker chips, and a couple of other upgrades. Does Brass: Birmingham actually live up to its #3 spot on BGG? Is it a great game for two players? Here are my first impressions after a session against Experience
